Sunday, 28 January 2018
Simon - Week 2
Week 2 - Andrew
Hello! Here are the mirroring exercises I completed as well as my object in 3 point perspective. I'm looking forward to seeing everyone else's work, thanks!
Assignment 2 - Kris
Here is my object in 3 point perspective, originally I wanted to draw a box car but halfway through it was giving me a lot of trouble so I went with something a little more simpler.
Saturday, 27 January 2018
Angular Object in 3 pts perspective (Démie)
Hello,
So here's my mirroring (I did 2 of them):

And for my 3 points perspective angular object, I looked into my daughters toys for inspiration, was pretty surprise that most stuff is rounded... And then I found a Rubik cube; I thought it might be too simple (it's just a cube, right?) so I've turned the top row in 45° to "shake thinks up". Well, it was more difficult than I first anticipated (good thing I stood with "too simple"!). I had to figure out how to split a square into 3 x 3 smaller squares; I found a grid on the internet to help me out.
And the 45° top section was a challenge by itself too.
So I've made a super extra large page and I did work with "real vanishing points" to get this thing done, and I do hope it looks accurate under all the rendering "make-up".
Here's the "end product" (all the structural part was done with Photoshop, and then the rendering was painting with ArtRage5) :
So here's my mirroring (I did 2 of them):

And for my 3 points perspective angular object, I looked into my daughters toys for inspiration, was pretty surprise that most stuff is rounded... And then I found a Rubik cube; I thought it might be too simple (it's just a cube, right?) so I've turned the top row in 45° to "shake thinks up". Well, it was more difficult than I first anticipated (good thing I stood with "too simple"!). I had to figure out how to split a square into 3 x 3 smaller squares; I found a grid on the internet to help me out.
And the 45° top section was a challenge by itself too.
So I've made a super extra large page and I did work with "real vanishing points" to get this thing done, and I do hope it looks accurate under all the rendering "make-up".
Here's the "end product" (all the structural part was done with Photoshop, and then the rendering was painting with ArtRage5) :
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